Barebones prototype for the first person character controller.
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2026-02-05 16:00:49 -06:00
addons/godot-git-plugin-v3.2.1/addons/godot-git-plugin initial commit 2026-01-12 23:46:01 -06:00
.editorconfig initial commit 2026-01-12 23:46:01 -06:00
.gitattributes initial commit 2026-01-12 23:46:01 -06:00
.gitignore initial commit 2026-01-12 23:46:01 -06:00
aim_look.gd moved look sensitivity export to player node instead of aimlook 2026-01-31 11:58:51 -06:00
aim_look.gd.uid initial commit 2026-01-12 23:46:01 -06:00
CSGBox3D0.bin initial commit 2026-01-12 23:46:01 -06:00
enemy.gd moved look sensitivity export to player node instead of aimlook 2026-01-31 11:58:51 -06:00
enemy.gd.uid added kick, enemies, and hit detection 2026-01-28 10:55:14 -06:00
enemy.tscn messed around with lighting, added visual effect to enemies taking damage 2026-01-28 12:39:40 -06:00
icon.svg initial commit 2026-01-12 23:46:01 -06:00
icon.svg.import initial commit 2026-01-12 23:46:01 -06:00
player.gd implemented the basic idea for the wall kick system. does not feel great yet 2026-02-05 16:00:49 -06:00
player.gd.uid initial commit 2026-01-12 23:46:01 -06:00
player.tscn implemented the basic idea for the wall kick system. does not feel great yet 2026-02-05 16:00:49 -06:00
project.godot implemented the basic idea for the wall kick system. does not feel great yet 2026-02-05 16:00:49 -06:00
teto pear pearto.png added kick, enemies, and hit detection 2026-01-28 10:55:14 -06:00
teto pear pearto.png.import added kick, enemies, and hit detection 2026-01-28 10:55:14 -06:00
world.tscn implemented the basic idea for the wall kick system. does not feel great yet 2026-02-05 16:00:49 -06:00
world0.bin initial commit 2026-01-12 23:46:01 -06:00